Steve Rogers ☆ Captain America (
punched_hitler) wrote in
theclipper_tlv2022-08-17 09:40 pm
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Entry tags:
Do you feel alive
Who: Steve Rogers and anyone who wants to get in on his Sick Ward-wrecking shenanigans (or stop them)
What: Steve's using the distraction caused by a few other Patients to get into Sick Ward and do as much damage as possible.
Where: Sick Ward on the Clipper
When: Shortly after Raylan's adventures in the Treehouse start.
Warnings: None yet, please add if needed!
Shortly after Raylan gets started with his assault on the Treehouse, Steve and a small group of Patients rush into the Sick Ward. (Well. The group may be small. A few of them — Steve, Stone, perhaps others — are pretty physically large.)
They look harried. Worried. Like they want to help. There are fires upstairs — and the Assistants trying to handle it desperately need help up there. (Baymax, if he's present, will definitely hear someone yelling Ow! in the distance, up the stairs.)
That's likely enough to get most Assistants out. If there are stragglers, the Patients will continue to insist, maybe even sort of crowd them toward the door. Steve says he knows medicine, can help triage if needed, but he's not an Assistant and can't help with containing things upstairs. It seems to be getting louder. There might even be sounds of an explosion. Also, that alarm starts blaring. Seriously, you'd really better go.
Any Assistants who don't leave will be distracted and clocked on the back of the head, then restrained in one of the Patient rooms. Their wearable will likely be taken. After all, if you can't a) get a clear line of sight on the Patients causing trouble or b) press a button, then you can't paralyze them, now can you?
Then the real fun begins. The group barricades the door to the Sick Ward as best they can from the inside. And they get to work systematically damaging or disabling everything they can. It might not be efficient to slice up and saw through padded restraints with safety scissors and bandage shears, but they're dedicated. The push over "treatment" tables. They break or pour out any containers of sedatives they can find, they kick the dang music speakers, anything they can damage with the limitations of normal human strength and no weapons. It's actually a lot. They're resourceful. And anything they can do to make Sick Ward a little less convenient or usable, they do it.
It can't last forever, of course. Either Assistants will realize what's happening, or the fallout from what's going on upstairs will eventually clash with the operation in progress down here. But for a little while, at least, the Sick Ward is going to be much harder to use to restrain, sedate, and kill (metaphorically, of course) with kindness.
[OOC: Please feel free to have your Patient join in or your Assistant realize what's up and come to stop them! This is open to absolutely everybody. Obviously they know they can't get far and their supplies/options are limited. Steve will make sure everyone's clear that they will probably be punished, though he will absolutely try to take as much of the blame as possible. The idea is to send a message while also making it that much harder to put Patients in mandatory time out for a while. It may or may not work.]
What: Steve's using the distraction caused by a few other Patients to get into Sick Ward and do as much damage as possible.
Where: Sick Ward on the Clipper
When: Shortly after Raylan's adventures in the Treehouse start.
Warnings: None yet, please add if needed!
Shortly after Raylan gets started with his assault on the Treehouse, Steve and a small group of Patients rush into the Sick Ward. (Well. The group may be small. A few of them — Steve, Stone, perhaps others — are pretty physically large.)
They look harried. Worried. Like they want to help. There are fires upstairs — and the Assistants trying to handle it desperately need help up there. (Baymax, if he's present, will definitely hear someone yelling Ow! in the distance, up the stairs.)
That's likely enough to get most Assistants out. If there are stragglers, the Patients will continue to insist, maybe even sort of crowd them toward the door. Steve says he knows medicine, can help triage if needed, but he's not an Assistant and can't help with containing things upstairs. It seems to be getting louder. There might even be sounds of an explosion. Also, that alarm starts blaring. Seriously, you'd really better go.
Any Assistants who don't leave will be distracted and clocked on the back of the head, then restrained in one of the Patient rooms. Their wearable will likely be taken. After all, if you can't a) get a clear line of sight on the Patients causing trouble or b) press a button, then you can't paralyze them, now can you?
Then the real fun begins. The group barricades the door to the Sick Ward as best they can from the inside. And they get to work systematically damaging or disabling everything they can. It might not be efficient to slice up and saw through padded restraints with safety scissors and bandage shears, but they're dedicated. The push over "treatment" tables. They break or pour out any containers of sedatives they can find, they kick the dang music speakers, anything they can damage with the limitations of normal human strength and no weapons. It's actually a lot. They're resourceful. And anything they can do to make Sick Ward a little less convenient or usable, they do it.
It can't last forever, of course. Either Assistants will realize what's happening, or the fallout from what's going on upstairs will eventually clash with the operation in progress down here. But for a little while, at least, the Sick Ward is going to be much harder to use to restrain, sedate, and kill (metaphorically, of course) with kindness.
[OOC: Please feel free to have your Patient join in or your Assistant realize what's up and come to stop them! This is open to absolutely everybody. Obviously they know they can't get far and their supplies/options are limited. Steve will make sure everyone's clear that they will probably be punished, though he will absolutely try to take as much of the blame as possible. The idea is to send a message while also making it that much harder to put Patients in mandatory time out for a while. It may or may not work.]
Steve (OTA)
And he is absolutely the first person visible when the door finally opens - or is opened at the end of it all. "It was my idea. I made them help."
Re: Steve (OTA)
"Okay. On three. I'll yell scatter and throw this bottle." She whispers up at him.
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He does raise an eyebrow. "Yeah? Okay, we'll try it."
He... might just mostly make sure she gets the hell outta Dodge.
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"RUN FOR IT!"
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He crowds in; maybe they can keep anyone incoming at bay, at least a little longer. They definitely have the advantage of bottlenecking them here.
"I don't know, I've been told I'm very inspiring. You didn't feel inspired?"
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Re: Steve (OTA)
Unfortunately for Alfredo, Steve opened his mouth first, leaving the boy to give him a wry look.
But he can play along, at least a little.
"We wanted a little direction, and he did volunteer..."
What he doesn't add is that many of them had volunteered at once.
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"Unfortunately, most of the Patient rooms seem a little... unavailable at the moment."
He glances at Alfredo, hoping that he had a chance to look through anything he wanted to look through.
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Literally more than metaphorically, but that's sort of the point, right?
"The ceilings are clean," he adds. It's probably most easily read as being about dust...
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There's definitely something burning. It's his straw hat.
Jedao loves the Clipper 90% of the time but he does hate the Sick Ward, and doesn't see any contradiction between these two things.
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[Bombs Away Joke Here] - Semi-OTA
Cloud's just hanging out in the Sick Ward (likely with Sephiroth, possibly with Zack somewhere nearby), doing the laziest sick impression, when people come rushing in. Without much of a pause, he begins tossing a good portion of rubbing alcohol and alcohol wipes into his bag, along with some various flammable things.
"You guys took too long."
It's said with very lazy, lighthearted sass as he finishes his thievery. Cotton balls, gauze, and those... little wooden stick things (like hell Cloud knows) top the supplies off, and he's tossing the bag over his shoulder as he starts towards the exit. Time to leave before the barricading happens!
Common Area
So, Cloud's had more than enough of the forced singalongs and play time. His submission for the suggestion box will be in the form of turning the fun and games into a (very controlled) burn pit. He's honestly just aiming to be the main distraction from whatever's going on with the tree. The oil is used to make a trail towards the massive pile of things to be burned. Which is where the alcohol has been poured, and where any otherwise harmless aerosol cans have been tossed. There might be very small explosions, but Cloud aimed to have that pile of stuff as far from any doors as possible. He gives Sephiroth a small smirk.
"Ready to see how they act?"
He will keep something on him at all times that's for blocking any sedation attempts. Despite the situation, he won't actually aim to do more than tripping someone or pulling an Uno Reverse. Basically just stealing any sedatives and the devices that can paralyze, and using those on the Assistants. Frankly, Cloud's entire point here is to show that violence doesn't always cause death or terrible injuries. And that bottled emotions are far more dangerous than any obvious weapon.
Sick Ward
"Were there any thermometers?"
He thought there had been some of them, last he'd been in here, but he may have been mentally mislabeling them himself. The stock of Sick Ward left much to be desired, to say the least!
"Perhaps some of the bits inside those could be useful, too." Didn't some of the more 'old-fashioned' kinds contain liquid?
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Those hadn't been on his list of things that could potentially help, but he welcomes any suggestion. So, Cloud turns and opens the drawer. After sliding some things aside, he turns back towards the kid, holding up a thermometer!
... Sadly, it's only the digital kind, and he looks at it for a moment before holding it out for Alfredo, "Does this work? Not really sure what kinds of bits you mean."
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"If you have something to piece those apart, I believe they have bits of metal inside. Perhaps those could be useful?"
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Sick Ward
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"Maybe a drink after all this is over..."
It's a joke, but also not entirely a joke. Plans for after all this is over - something to keep the focus on, during all this. A firm belief that they're all going to get back to the Barge, no matter what. With a more obvious smirk, he adds, while finally heading through the door:
"Give that nurse H-E-double-hockey-sticks."
Thanks for teaching him that one, Louise.
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Common Room
It looks like trouble, and, as a concerned Assistant, it's Hua Cheng's duty to have a look. His opportunities for violence are limited, but he manages to find ways to make sure he doesn't bottle up his emotions.
"Is this any way to behave?"
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"We got cold."
They got cold.
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Alfredo Martini, OTA for Sick Ward
If there are small spaces, he's going to try squeezing inside them, to see if there's any vertical room to be found.
If he can make footholds on the inner walls of the Sick Ward as they stand, he'll make his way up to the ceiling.
And if anyone finds him some thick enough rope, or ties enough durable string together, he'll make himself some hooks and things will really get parkour-y!
He'll also help collect glass pieces, if anyone manages to find and break any such things. Never know how useful those can be!
[post-barricade going up]
"Hello in there!" he calls, a wry twist to his voice. "Think you could let a guy in to come look for some gauze?"
Do they even have gauze? The best he's seen in Sickbay so far, apart from all the damn sedatives, are band-aids with dinosaurs on them.
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"Oh - oh, geez. Get in here."
If Stone's nearby, he'll ask the guy to help him make enough space to get Yunlan inside before they put the barricade back up. Then Steve gets an arm around him and guides him to a corner where he can sit.
There isn't much gauze and it might have been torn to shreds, but there are those large, square, non-stick pads and tape. And Steve's shirt, if they need it. Because no, those little printed band-aids won't cut it.
"Things going that well out there, huh?"
cw, injury (/geostigma infection) description
He's awkwardly undoing his shirt buttons left-handed, and pulling the fabric away from his right shoulder as soon as he's got his shirt unbuttoned enough that he can manage it. As he gets a look at it, he hisses under his breath.
There are some ugly, spreading lesions across the shoulder joint and trailing down onto his right bicep. The outer edges look like dark bruising, green-black and under the skin, which is what the whole thing had looked like this morning. What's new this evening is, with all the running and lifting and grabbing he's done today, the fragile skin at the center of the lesions is torn and weeping an unhealthy-looking tarry liquid.
"...I probably should've done something about this earlier?"
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